Chinese agencies fight for control of Web game
By JOE McDONALD
BEIJING (AP) - Chinese regulators are fighting over the right to
oversee ``World of Warcraft,'' a popular online game, in a bizarre
battle that has thrust bureaucratic rivalry for control of the
Internet into the open.
The bureau that licenses publishers said this week the game's
Chinese operator failed to obtain required import approval and
should stop signing up customers. Its rival, the Ministry of
Culture's cultural products department, fired back that it was the
regulator of online games and said the Web site's paperwork was in
order.
The squabble has given the Chinese public a rare glimpse into
the struggles between bureaucrats over who gets to regulate the
Internet and other promising new industries and reap the added
influence and revenues that can bring.
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``If you supervise a more dynamic area with a lot of growth
potential, you have more budget and more administrative muscle,''
said Edward Yu, president of Analysys International, an Internet
research firm in Beijing. ``They see this pie is getting bigger and
bigger, so it is no wonder different administrations are fighting
over pieces of that territory.''
China went through similar struggles as regulators fought
earlier this decade over who would control and tax online commerce.
But the latest clash appears more acrimonious, possibly because
regulators see the Internet spreading to nearly every industry,
bringing a windfall of status to any official associated with it.
China has the world's biggest online population, with 338
million Internet users at the end of June - a bigger group than the
whole U.S. population. Beijing encourages Web use for education and
business but tightly regulates games and other content.
Games and entertainment are the biggest draw for Web portals in
China, where e-commerce has developed more slowly than in the West.
Multiplayer fantasy games such as ``Warcraft'' are hugely popular,
with tens of millions of devoted followers. Business is booming for
their operators, despite the global economic crisis.
The General Administration of Press and Publications released a
statement Monday saying the ``Warcraft'' operator, Netease.com
Inc., failed to get the administration's permission to bring the
game into China. It said the company should stop signing up
customers and apply for approval.
Netease, which is based in Beijing and traded on the U.S.-based
Nasdaq stock market, said in a statement that it had not received
official notification of the agency's announcement.
The Ministry of Culture rejected the publishing bureau's claim
to control over online games.
``These online games and publications are fully subject to
administration by the Ministry of Culture,'' the director of its
department of cultural markets, Li Xiong, said Tuesday at a news
conference.
Li said Netease is ``complete in its paperwork and its game is
legitimate,'' according to a transcript on the ministry Web site.
Online game operators had 6.8 billion yuan ($1 billion) in
revenue in the third quarter of this year, according to Analysys
International.
The operator of the Chinese version of ``World of Warcraft,''
Netease.com, reported a $68.5 million profit for the three months
ending June 30, up 6 percent from the same time last year. The game
is the fourth installment in a series created by Activision
Blizzard, an American unit of France's Vivendi SA.
``They are learning. They are making progress,'' said Yu of
Analysys International. ``But so far, the definition of territory
and who will be more suitable to supervise each portion is still
not settled yet.''
Associated Press researcher Bonnie Cao in Beijing contributed to
this report.
Netease.com Inc.: www.netease.com
11/04/09 10:29
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